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161. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Originally by: Colonel Xaven Wrong. Every gang should keep the possibility of ewar in mind and set up accordingly! by bringing falcons.
- by ry ry - at 2009.01.27 14:07:00
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162. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Edited by: ry ry on 27/01/2009 13:59:01 so basically everybody should have a falcon with them at all times, otherwise they're not doing it right?
- by ry ry - at 2009.01.27 13:58:00
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163. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Edited by: ry ry on 27/01/2009 13:56:06 Originally by: lecrotta Every damp you fit on a arazu is a fully 100% effective non chance based multispec. you keep mentioning that it's chance based, do you have the formula for calculating...
- by ry ry - at 2009.01.27 13:53:00
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164. Is the Falcon really overpowered? - in Ships and Modules [original thread]
there is a weird correlation between people saying the falcon is fine and caldari characters. crazy.
- by ry ry - at 2009.01.27 12:59:00
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165. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Edited by: ry ry on 27/01/2009 12:04:52 Originally by: lecrotta Like chance based effect + long range vs 100% effect + med range?. yes. because a 60% reduction in targeting range or scan res isn't the same a being unable to targ...
- by ry ry - at 2009.01.27 12:03:00
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166. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Originally by: Ione Hunt [either that or they make ECCM more effective and useful. Maybe by giving them some secondary bonus, like with sensor boosters. that is not a bad idea at all. small scan res bonus would have a measure of synergy.
- by ry ry - at 2009.01.27 12:01:00
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167. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Edited by: ry ry on 27/01/2009 11:59:09 Originally by: lecrotta A totally unskilled level 1 noob damp pilot has 100% chance of damping a ship...... at about three times the activation cost of an ECM module. you can take any random ...
- by ry ry - at 2009.01.27 11:58:00
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168. Is the Falcon really overpowered? - in Ships and Modules [original thread]
Edited by: ry ry on 27/01/2009 11:43:58 the falcon could be nerfed a little bit and would still be useful and popular ships. before lecrotta gets all foamy mouthed about it - i'm not saying falcons shouldn't be able to fit ECM, or should o...
- by ry ry - at 2009.01.27 11:43:00
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169. Solving the Falcon "problem" Solution inside - in Ships and Modules [original thread]
Originally by: Unknown Killer Use ECCM or best would be go back to WOW. okay, say a crusader or claw fits eccm for a fleet fight. how does it tackle the falcon?
- by ry ry - at 2009.01.25 11:05:00
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170. Strange setups you have been unwilling to try at risk of a lolmail - in Ships and Modules [original thread]
Edited by: ry ry on 25/01/2009 10:26:38 Originally by: TimMc Originally by: ry ry i tried to make a bumping hurricane with a 100mn MWD the other day. my corpmates assured me it wouldn't work ... they were right. >6700m...
- by ry ry - at 2009.01.25 10:26:00
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171. Strange setups you have been unwilling to try at risk of a lolmail - in Ships and Modules [original thread]
i tried to make a bumping hurricane with a 100mn MWD the other day. my corpmates assured me it wouldn't work ... they were right. >6700m/s overheated, which is stupid fast but it takes approximately three week to get upto speed and the tu...
- by ry ry - at 2009.01.25 10:01:00
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172. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
Edited by: ry ry on 25/01/2009 09:58:07 Originally by: Malcanis Because you can use just one EW module to 100% definitely take out any gunship. which one - by reducing it's ability to track moving targets, or reducing it's optimal r...
- by ry ry - at 2009.01.25 09:57:00
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173. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
Edited by: ry ry on 25/01/2009 09:57:49 Originally by: Omara Otawan .. wait, i get it now. a quick in-game check reveals that character is most likely a falcon alt in an industrial corp. of course you think ECM is fine ;)
- by ry ry - at 2009.01.25 09:56:00
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174. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
Originally by: Omara Otawan Edited by: Omara Otawan on 25/01/2009 01:50:46 Edited by: Omara Otawan on 25/01/2009 01:48:47 Originally by: ry ry its a very similar scenario to the nano thing, but subtley different. with the...
- by ry ry - at 2009.01.25 09:51:00
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175. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
or what about a Sensor Feedback Loop - highslot module that has a low chance (10-15%?) of breaking a jam on you and jamming the ship that originally jammed you for a short period (couple of seconds or somehting) so they don't score an immediate re...
- by ry ry - at 2009.01.25 00:49:00
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176. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
Edited by: ry ry on 25/01/2009 00:25:44 its a very similar scenario to the nano thing, but subtally different. with the nano thing the problem wasn't interceptors going fast, it was being able to get ludicrous speeds out of a bloody commandsh...
- by ry ry - at 2009.01.25 00:18:00
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177. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
Originally by: lecrotta depending on the gang type your in you can have anti-ewar ships, if its a BS gang a couple of them fitted for long range will be very useful, and if the gang you have is made up of smaller ships then your gang is mo...
- by ry ry - at 2009.01.24 21:46:00
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178. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
Edited by: ry ry on 24/01/2009 21:33:17 Originally by: Omara Otawan What does de-rigure mean? Not a native english speaker and couldnt find it in dictionary. If it means something like 'a good idea to bring one' I'd agree. And you stil...
- by ry ry - at 2009.01.24 21:29:00
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179. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
Originally by: lecrotta So?, they are still unaffected by ecm. Quote: A unaffected ship or system is not the same as a fit/ship that can kill falcons. that's the thing though, isn't it. the stuff not effected by ecm is useless ...
- by ry ry - at 2009.01.24 21:26:00
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180. Falcon fix idea - never suggested before! - in Ships and Modules [original thread]
Originally by: Omara Otawan Mostly have the falcon as prober and force multiplier in solo or very small gang ops, very handy to just jam the bait and warp off if a blob tries to gank you 10vs1. falcons are pretty much de-rigure for any ...
- by ry ry - at 2009.01.24 21:13:00
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